Spear bots have very long range, which can catch you off guard.Moving in the direction opposite of the spear means they cannot hit you (Move to the right, they stab the left.).Mark 2-4 Spear Bots will have a shield.Most Spear Bots are mainly tanks that absorb damage rather than fighters. They will dash every time they attempt to swing which means it can be predicted. Mark 5 Hammer bots also have the ability to dash, effectively doubling their range. Mark 5 Hammer Bots will back up and cut off the direction you are trying to go, making them have full control of the fight. The Mark 5 Hammer bot is a very intelligent and dangerous enemy, and are masters of aggression. When a Hammer Bot swings to the side, it can often swing almost 270 degrees around it’s body, meaning only it’s direct back will be safe. Always keep your distance, unless you are confident enough to dodge the hammer. The Mark 3 Hammer bot is a very dangerous robot, as their very long reach means they can often catch you by surprise and deliver a devastating slam which will either cripple you outright kill you in one hit. All Hammer bots will be smart enough to side-step and dodge arrows.Hammer bots will die after losing any arm.Hammer bots cannot block arrows, meaning this is their best counter.Hammer bots are arguably the deadliest robot type, but don’t come without a massive weakness. If you don’t have a bow, be careful as some Archers will move once the player gets too close (Mark 5 Bots do this.) Or, you can stand still and deflect the arrow right back at them for a free ranged attack. Stationary Archers should be dealt with by an arrow to their head. Deflect arrows does not protect your back.Deflect arrows shuts down every stationary archer.Try to keep them in your view at all times.When fighting any Archer Bot, there are a lot of things you should remember. This is incredibly dangerous, as they can bait you into swinging and then instantly closing the distance with a dash. They also know how to back up, meaning they can wait for an opportunity to strike instead of running straight at you. They know how to dash, allowing them to chase you down relentlessly. (Note, Mark 2 Swords CAN knock your sword away as well.)Ī Mark 5 Sword is one of the smartest AI in the entire game. A Hammer is strongly recommended, as using a Sword might end up leaving you vulnerable if it gets knocked aside. When dealing with MK 3-5 Sword Robots, never use arrows unless you’re trying to get shot in the head by a block. This is because the Kickbot can still kick with no arms, and the Archer can still shoot without a leg. While an Archer can’t survive without 2 arms but can lose a leg. Losing both legs will always kill a robot (Unless it’s a Spidertron.)Ī Kickbot for example can lose both arms, but can’t lose a leg. Robots will not die unless they take enough damage to the head or torso, or are unable to fight. Armor pieces will break after one shot, but will completely absorb the damage. Jetpack Spear Robots go from Yellow/Purple to GreenĪrmor will be visible as glowing yellow bits on limbs. Some robots don’t follow this color coding system (This is probably because the Jetpack Hammer fills that role, being an unofficial “Mark 4 Hammer”.) Hammer Robots go from Mark 1 to Mark 5, However, there is no Mark 4 Hammer. A Mark 5 will be better than a Mark 4 and so on. If I don’t mention a robot later on, I either forgot it or left it out on purpose (usually if it’s a boss)Ī “Mark” essentially means how good a robot is. Are you new to Clone Drone in the Danger Zone? Are your combat skills not sharp enough to get past Titanium? This guide is for you.īasics of every single type of Robot (And side-types) will be explained to help build a basic understanding of the game.
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